Cyber Match
A vibe-driven hacker roguelike. Every hack is a match-3 breach, played on a CRT inside a rain-soaked 1990s bedroom, for a handler you never see and shouldn't trust.
The Breach
Match-3 as infiltration. Every interface is painted on the in-world CRT, and every run commits to a different way in.
Every Hack Is a Match-3 Breach
Nine hack targets across sixty-one phases. Each breach is a match-3 board played under pressure on the in-world CRT, and every interface in the game is painted on that screen.
Between jobs you're back in the bedroom: rain on the window, the monitor glow, and a handler you never see and shouldn't trust.
Roguelite Builds
A five-bay module inventory across five archetypes, priced by a shop that surges as you buy. What you slot into those bays decides how a board plays, and no two runs commit the same way.
Dread Over Difficulty
A TRACE meter climbs as you work. False knocks at the door, police raids and a handler who knows more than they say make failure atmospheric rather than punishing. The tension is the game.
Built on the Lud Engine
Cyber Match is the production proof for our own engine: Three.js compiled to native desktop and mobile builds, with the browser demo hosted as the campaign.
Campaign and Duels
A full single-player campaign of escalating breaches, plus online duels against other players.
One Codebase, Every Screen
The browser demo, the Steam build for Windows and macOS, and native mobile builds all compile from the same Three.js project through the Lud Engine. Play it in your browser today.
The Playable Is the Ad
The demo you can play in your browser is the campaign itself, hosted and measured through Lud Reach. What you play is exactly what the studio is shipping.