Research to outreach · End to end

Take it to players.

Lud Reach covers research, ranking, mailing and posting, AI-integrated at every step. Not a key-distribution list. The mailing platforms have the pipes and the key platforms have the games; Reach is built to ship both.

Visit Lud Reach

Contacts to campaign

Creators and press found by genre and coverage history, ranked by fit, then written to and followed up with from one place.

  • Games-native research, not a generic CRM
  • Ranking by fit, not by follower count
  • Mail and posts drafted in your voice

Own sending infrastructure

Per-mailbox SMTP with automated warmup ladders on mailboxes you own. No one else in games operates this.

  • Warmup ladders per mailbox
  • Deliverability you control
  • No shared sending reputation

The playable is the ad

The actual game hosted as the campaign, measured 1:1. Possible only because we own the engine.

  • Browser demo captured from the current build
  • Footage that never goes stale
  • Player response filed back as tracked work

Graduated autonomy

Manual, then assisted, then automatic. One area at a time, promoted only by measured results.

  • Confirmation on until you switch it off
  • Every send recorded with a receipt
  • An autonomy you can audit
Lud AI · In Reach

One assistant that works everywhere and remembers.

It opens with a keystroke in any Lud product and already knows the studio. Ask a question and it answers from your real data. Ask for the work and it writes the outreach and moves the campaign.

  • It never has more access than you do. Not by policy, by construction.
  • Hand it as much control as you want. Every change is recorded and revertible.
“Who should we pitch Cyber Match to?”

Ranks press and creator contacts by fit, writes the email, and sends it on your confirmation, then files a receipt.

Customer zero

Lud Reach carries Cyber Match outreach today, from curator research to the playable demo. When a build ships in Lud Engine, Reach captures footage from it and publishes the browser demo to curators. Steam wishlists from that demo flow straight into the forecast in Lud Vision.